/matteogagliardi/assaultringxtreme



I like to think it was the gameplay that made this game.
I know it wasn't.
I used a lot of smoke, very few lights and just made a space where you could lose yourself (but more probably find yourself) in a tide of colour and noise.
It sounds simple, but no-one that really wanted to do a multiplayer fps could have done it.
Apart from anything else, it took a long time and burned more than a few people out.




Non lo facemmo mai. Però è sopravvissuto un vecchio proof of concept.


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