/matteogagliardi/assaultringclassic


Multiplayer fps based on Assaultcube 0.8
Official servers are down since mid-2008, so only LAN-play works.

Team OmniàRing (2006-2008):

Sun Shiranui: Lead design - game design - maps
Issun - maps
Federinik - maps
Matteo Gagliardi - additional programming, testing
Reolo - testing




Downloads:

Win client (1.3B)

Multi client (1.3B Win-Lin-Mac)



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